- 12 Sections
- 12 Lessons
- 8 Weeks
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- CLASS 1 – PG KILOBYTE3 ItemsStudents learn what Computational Thinking is and are introduced to the concepts of coordinates, angles, and events. Students are introduced to Scratch Community.
- CLASS 2 – PG KILOBYTE3 ItemsStudents carry out their first project to manipulate sprites and create events in Scratch. Students create Class craft accounts.
- CLASS 3 – PG KILOBYTE3 ItemsStudents learn how to send encrypted messages and are introduced to loops
- CLASS 4 – PG KILOBYTE3 ItemsStudents make a project using their knowledge of loops.
- CLASS 5 – PG KILOBYTE3 ItemsDemonstration of how potential energy of the water is converted into kinetic energy during freefall. Students learn about booleans and conditionals.
- CLASS 6 – PG KILOBYTE3 ItemsStudents make class project of what was learned from previous class and are introduced to the principles of density.
- CLASS 7 – PG KILOBYTE3 ItemsStudents are introduced to variables and functions
- CLASS 8 – PG KILOBYTE3 ItemsReview of variables and its implementation in a computer program.
- CLASS 9 – PG KILOBYTE3 ItemsStudents brainstorm Project ideas and draw out their development plan.
- CLASS 10 – PG KILOBYTE3 ItemsStudents start developing for the final project.
- CLASS 11 – PG KILOBYTE3 ItemsCorrections and quality checks on project.
- CLASS 12 – PG KILOBYTE3 ItemsStudents complete project and present
Quiz 5 – PG Kilobyte
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