- 12 Sections
- 12 Lessons
- 12 Weeks
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- CLASS 1 – PG BYTE3 ItemsStudents learn what Computational Thinking is and create Class Craft accounts. Students are introduced to Tynker.
- CLASS 2 – PG BYTE3 ItemsStudents connect visual blocks to form shapes and learn basic code flow in Tynker
- CLASS 3 – PG BYTE3 ItemsStudents learn how plants grow (in relation to programming) and are introduced loops.
- CLASS 4 – PG BYTE3 ItemsMini project to explain how loops work. Student presents project at the end of the class.
- CLASS 5 – PG BYTE3 ItemsStudents learn about Conditionals and Lunar faces.
- CLASS 6 – PG BYTE3 ItemsStudents make a project about conditionals and are introduced to censoring.
- CLASS 7 – PG BYTE3 ItemsStudents learn about sensing and control blocks. They also learn about the solar system and introducing it to a game.
- CLASS 8 – PG BYTE3 ItemsStudents learn about variables and functions.
- CLASS 9 – PG BYTE3 ItemsStudents brainstorm Project ideas and draw out their development plan.
- CLASS 10 – PG BYTE3 ItemsStudents start developing for the final project.
- CLASS 11 – PG BYTE3 ItemsCorrections and quality checks on project
- CLASS 12 – PG BYTE3 ItemsStudents complete project and present.
Lesson Note 3 – PG Byte
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