Curriculum
- 12 Sections
- 12 Lessons
- 12 Weeks
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- CLASS 1 – PG BYTEStudents learn what Computational Thinking is and create Class Craft accounts. Students are introduced to Tynker.3
- CLASS 2 – PG BYTEStudents connect visual blocks to form shapes and learn basic code flow in Tynker3
- CLASS 3 – PG BYTEStudents learn how plants grow (in relation to programming) and are introduced loops.3
- CLASS 4 – PG BYTEMini project to explain how loops work. Student presents project at the end of the class.3
- CLASS 5 – PG BYTEStudents learn about Conditionals and Lunar faces.3
- CLASS 6 – PG BYTEStudents make a project about conditionals and are introduced to censoring.3
- CLASS 7 – PG BYTEStudents learn about sensing and control blocks. They also learn about the solar system and introducing it to a game.3
- CLASS 8 – PG BYTEStudents learn about variables and functions.3
- CLASS 9 – PG BYTEStudents brainstorm Project ideas and draw out their development plan.3
- CLASS 10 – PG BYTEStudents start developing for the final project.3
- CLASS 11 – PG BYTECorrections and quality checks on project3
- CLASS 12 – PG BYTEStudents complete project and present.3
Quiz 10 – PG Byte
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