Curriculum
- 12 Sections
- 12 Lessons
- 12 Weeks
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- CLASS 1 β PG BYTEStudents learn what Computational Thinking is and create Class Craft accounts. Students are introduced to Tynker.3
- CLASS 2 β PG BYTEStudents connect visual blocks to form shapes and learn basic code flow in Tynker3
- CLASS 3 β PG BYTEStudents learn how plants grow (in relation to programming) and are introduced loops.3
- CLASS 4 β PG BYTEMini project to explain how loops work. Student presents project at the end of the class.3
- CLASS 5 β PG BYTEStudents learn about Conditionals and Lunar faces.3
- CLASS 6 β PG BYTEStudents make a project about conditionals and are introduced to censoring.3
- CLASS 7 β PG BYTEStudents learn about sensing and control blocks. They also learn about the solar system and introducing it to a game.3
- CLASS 8 β PG BYTEStudents learn about variables and functions.3
- CLASS 9 β PG BYTEStudents brainstorm Project ideas and draw out their development plan.3
- CLASS 10 β PG BYTEStudents start developing for the final project.3
- CLASS 11 β PG BYTECorrections and quality checks on project3
- CLASS 12 β PG BYTEStudents complete project and present.3